//-----------------------------------------------------------------------------
// luna2d engine
// Copyright 2014-2017 Stepan Prokofjev
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "lunaglhelpers.h"
#include "lunalog.h"

using namespace luna2d;

// Get error string from error code
const char* luna2d::glErrorString(GLenum error)
{
	switch(error)
	{
	case GL_NO_ERROR:
		return "No error";
	case GL_INVALID_ENUM:
		return "Invalid enumerant";
	case GL_INVALID_VALUE:
		return "Invalid value";
	case GL_INVALID_OPERATION:
		return "Invalid operation";
	case GL_OUT_OF_MEMORY:
		return "Out of memory";
	default:
		return nullptr;
	}
}

// Wrapper for glGetError
void luna2d::glCheckError(const char* file, int line)
{
   GLenum error = glGetError();
   if(error != GL_NO_ERROR)
   {
	   if(file && line >= 0) LUNA_LOGE("%s %d %s(%d)", file, line, glErrorString(error), error);
	   else LUNA_LOGE("%s(%d)", glErrorString(error), error);
   }
}
